3D Integration
Stream signals to 3D engines and drive transforms, materials, and effects from a running model.
Outcomes
- Preview mechanisms and scenes driven by real-time simulation
- Map signals to transforms (position/rotation), materials, and triggers
- Validate control logic in context before hardware
Typical flow
-
Add a 3D Connector block
Choose Unity or Unreal and configure the connection endpoint
-
Map signals
Bind model outputs to object transforms or parameters
-
Run and iterate
Start simulation and verify motion/visuals; profile update rates if needed